The mossy stones hum with ancient magic. You can rest here — leave with all your spoils, or press on into the unknown.
Current floor: F10
Carried gold: ◈ 0
YOU DIED
the dungeon takes what you carried
Floor reached: F1
Gold lost: ◈ 0 your bank purse remains
HOW TO PLAY
SWIPE / ARROWS / WASD
Move one tile
TAP / CLICK A TILE
Walk toward it (hold to keep walking)
TAP / CLICK AN ENEMY
Attack with your weapon (must be adjacent)
REAL-TIME COMBAT
Enemies move on their own — don't dawdle
FIND THE STAIRS >
Descend deeper. The dungeon grows meaner with every floor.
DOOR TYPES
RED = locked (step into it to force)
· ORANGE = trapped
· BARRED = portcullis (find a lever)
· hidden secrets reveal themselves when you wait beside them
CHOOSE YOUR PATH
— each class plays differently —
INVENTORY
◈0
EQUIPMENT
◌
HELM
◌
AMU
◌
WEAPON
◌
ARMOR
◌
OFFHAND
◌
RING
◌
RING
CONSUMABLES
CHOOSE
tap to equip
HOW TO PLAY
— a primer for new wayfarers —
QUEST LOG
— complete to earn XP & gold —
FLOOR MAP
— explored: 0% —
— THE WAYFARER'S REST —
CRAWL
a place to rest, before the dark below
◈
PURSE
0
❤
MAX HP
10
⚔
DAMAGE
2
HELM
·
none
AMULET
·
none
WEAPON
·
none
ARMOR
·
none
OFFHAND
·
none
RING
·
none
RING
·
none
RECORDS
— your deeds, remembered —
REPUTATION
— the deeds that mark you —
CHARACTER SHEET
— tap a stat to allocate points —
A1
+
A2
+
P1
+
P2
+
P3
+
P4
+
Points0
PAUSED
Fleeing forfeits half your gold and ends this run.